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Designing Interactions from IDEO

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Bill Moggridge’s of IDEO published Designing Interactions. It’s is a book and a DVD as well as this website.

You can browse by chapter as well as by interview. When you choose an interview, a small version of the segment from the DVD plays. You can also download (free) the chapter of the week together with the relevant interview segments from the DVD.

In the Book Bill Moggridge introduces us to 40 influential designers who have shaped our interaction with technology. The introduction and final chapter combine to describe the approach to designing interactions that has evolved at IDEO. The 800 page book is illustrated with 700 color images. With the book is a DVD of 37 interviews, intercut with examples of interactions.

IDEO

Digital Technology has changed the way we interact with everything from the games we play to the tools we use at work.

Designers of digital technology products no longer regard their job as designing a physical object—beautiful or utilitarian—but as designing our interactions with it. In Designing Interactions, Bill Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us stories from an industry insider’s viewpoint, tracing the evolution of ideas from inspiration to outcome.

Moggridge and his interviewees discuss why a personal computers have windows in desktops, what made Palm’s handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO—how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.

Via : elearningpost

Written by anol

November 20th, 2006 at 9:45 am

Posted in Usability & Design

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