Archive for the ‘Usability & Design’ Category
Jeff Veen from Small Batch, Inc., presented a short and sweet session over at Web2.0 Expo in San Francisco in information graphics and data visualization. During the talk, he focuses on some of the classic examples of information visualization (John Snow pump, Minard’s map, the tube map, Gapminder’s dynamic data visualizations etc.), the issue of “decorative” data versus accessible and usable data, and the emerging challenge to empower lay people to participate in visualizing and analyzing their own data.
3 Key points stood out for creating a good infographics:
- Find a story in the data
- Assign different visual cues to each dimension of the data
- Remove everything that isn’t telling the story
Found via: information aesthetics
Over at IA Summit 09 (by Boxes and Arrows people), Nathan Curtis of EightShapes presented their super methodical “UX Design & Deliverable Systems”. The presentation is now available as podcast at Boxes and Arrows blog.
From the intro excerpt:
One thing is brutally clear: no teams – in fact, no two individuals – seem to produce deliverables like wireframes the same way. And that’s a shame. Too many designers seem guided by the flawed notion that not just design but documentation too must be ever unique. This leaves readers flustered, confused, and often dismissive. Even worse, not adopting a uniform approach may diminish a team’s influence and credibility, and, possibly, our discipline’s role in the industry.
This session, lead by Nathan Curtis of EightShapes, shares practical techniques that his organization has learned from, taught, and embedded in teams. Just as important, attendees learn to avoid failures Nathan and his team have experienced along the way.
I was listening to the podcast on my was to office, liked the processes a lot. Here comes the great news!
EightShapes released their complete collection of templates, libraries, and other assets as EightShapes Unify, FREE for download! That’s a good enough incentive to start using Indesign.
EightShapes Unify is a collection of templates, libraries, and other assets that enable user experience designers to create more consistent, effective deliverables faster. The system utilizes the Adobe Creative Suite of products; primarily, Adobe InDesign is the key authoring tool.
The system is often used by designers – and larger user experience teams – to rapidly produce artifacts like design strategy, wireframes, style guides, specs, and more. The system has many parts, but the basic templates and symbol libraries are pretty straightforward:
- Document templates (such as an 8.5×11 letter landscape format) that includes text variables for titles, print-friendly versions, varied grids, and a deep reservoir of type, object, and table styles
- Page layouts for approximately 100 common page layouts, such as a chunked wireframe, color palette for a style guide, component specs, mental models, personas, and competitive two-by-two plots
- Symbol libraries for flows, maps, markers (little numbered circles), callouts, frames (like a box with jagged bottom into which you place a wireframe), project plans, reviews, and more
- Scriptable document starting points for when you create standard documents (like a competitive analysis) or need to automate the starting point for a larger document (like a style guide)
The site is loaded with awesome resources, including video tutorials like: Quickstart on Prototyping with Wireframes
May be it’s an old news for you, but I just found out all the UX 2008 (Adaptive Path) lecture and interview videos are now available at Adaptive Path’s Vimeo Channel. Loaded with great stuff – check out. Here goes one video from the playlist – Peter Merholz interviewing Don Norman.
Stanford University’s Human-Computer Interaction Seminar, is now available at iTunes U consisting of no less than 36 lectures by people such as Bill Moggridge, Bill Buxton, Elizabeth Churchill, Paul Dourish and Donald Norman.
A great resource for folks interested in HCI and usability field.
More on iTunes U
There are many sites focused on user experience design for web based media. But most of them only consists a gallery of ‘inspirations’. KONIGI (Knowledge Sharing & Competitive Research for User Experience Design), a new site, goes one step further by providing de-construction and explanations of the ‘goodness’ in those interface design both in form and functions.
I liked ‘rationale’ of the site:
Ever since I started working in this industry, I’ve maintained swipe files or bookmarks at various places to track the sites that have left an impression with me. But over time, I began to wonder if doing this type of research with the intention of influencing your own work positively might subconsciously affect the work in ways I don’t necessarily want. Even when you set out not to copy what others do, the awareness of what they’ve done may, in a sense, negatively influence by hampering innovation. So with this in mind, I publicly add this warning to myself as I begin to chronicle the evolution of web user experiences even more rigorously here.