Archive for June, 2004
Decentralization is the next stage in a progression of human organization that?s been going on for thousands of years.
We are now in the early stages in an increase of human freedom in business that may in the long run be as important a change for business as the introduction of democracy was for governments. New technologies allow us to have the economic benefits of large organizations as well as the human benefits of small organizations. The reason that’s possible is that technology is reducing the cost of communication to such a level that everyone in even huge organizations can have all the information they need about the big picture to make decisions without waiting for someone above them to tell them what to do. What will change things, though, is not the technology. It’s what people want. We need to think more deeply about what we humans really want.
It’s 7:30 a.m., and a salesperson for a high-end electronics retailer has several house calls to make. One customer wants to consult on a new home theater, another would like a stereo for her Rolls Royce. Recalling that a third customer had a question about in-wall speakers, the salesperson logs on to the company’s e-learning site, takes a refresher course on suitable speakers and heads off to a 9:30 appointment.
Experienced e-learning practitioners have found that it’s better to shorten the lessons into digestible bites and deliver them to employees’ desktops so they can apply their new knowledge right away… Storing and managing large numbers of simulation and other e-learning content components can be a technical challenge, especially if you’re trying to create e-learning materials that are reusable objects that can be repurposed from one class to another.
I’ve seen dozens of companies waste hundreds of thousands of dollars because they chose their management tools before they had a clear understanding of their business needs, information life cycle and content.
Find out where it hurts. How can you avoid this kind of costly mistake? Start by identifying the pain points. Talk to management and everyone involved in the content life cycle to identify the real problems.
I’ve always wanted to do a case mod that, once finished, looked nothing like a computer. Finding a dead toaster oven provided me a spark of inspiration. I took it home the same night, determined to make a computer unlike any other out there.
Better Science Through Gaming By Kristen Philipkoski. From Wired News
Software for analyzing genomic data has been woefully inadequate, leaving scientists in a DOS-like wasteland. One company is solving the problem with a video-game sensibility.